Grid





OpenSimulator defines a grid as independent simulators or regions connected to a central handling authority, commonly called Robust
This handling authority is responsible for dealing with the connection between the individual regions within it.
It supplies a common point of entry for users and handles their data.
It behaves similarly to a Router/Modem on a home network in that it handles the traffic of the connected systems.
Beside the technical parts it is almost always associated with the actual community of people that use it, whether this be for leisure or even scientific research.
OpenSimulator allows different types of grids as well. From fully, so called open grids, that allow anyone to be part of it and even setup their own OpenSimulator instances connected to it, to closed grids, often used to provide a controlled environment with added security and customizability, even mixed setups are possible.
A grid is thus much more than just the sum of its parts.

Common Structures and Parts


Robust


Robust is the main powerhouse of any grid as it handles all data being sent between users, simulators and regions. It is the central authority all parts talk to.

Asset Server


As the name implies this system handles the actual assets, the meat of the data if you will. It stores primarily objects on regions and user inventory data.

Hypergrid


As construct above the grid itself lies the metaverse, a decentralized network of grids that can communicate with one another and user can traverse.

Simulators


Simulators are the individual instances of OpenSimulator actually holding the physical regions.

Regions


One or more pieces of land contained inside a simulator; the thing you actually see and use.

Inventory


A figuratively unlimited backpack containing everything from objects to scripts to clothing items.

 

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