By default OpenSimulator puts all relevant data inside of database structures, including all the actual objects, textures, scripts etc.
This can quickly overwhelm any database as they are not designed to handle large blobs of data.
A more suitable approach to handling large volumes of indexed data is using the database as a simple reference rather than a storage device.
This is where file-based assets come in and specifically our PHP-based asset server.
With some of the lowest latency and capability to handle millions of files it offers a fast and scalable platform for securing a grids performance.
Flexible hardware for easy upgrades as needed
Fast storage, plenty of memory and powerful processors
Pricing according to budget and needs
Full backup plans available
Virtual Service Network
CEO Vincent Sylvester
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